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Design Department Attends First Annual SciViz Conference

This month, Design Department team members watched the sun rise over the New York City skyline while traveling to attend the first annual SciViz Conference. This day-long symposium on data visualization and other intersections of science and art showcased the great diversity and nuance of work in this field—and effectively turned the notion of science visualization as a clear-cut, linear process. Read more

DS Designer Creates Downloadable Organ Icon Set

Looking for icons to represent all the sections of the brain? How about an icon representing a bodily system like the nervous system? As a company that often uses iconography to create easily understood deliverables, we often find ourselves scrolling through a host of websites, looking for specific medical icons without success. Read more

The European Perspective: American Work Culture

This year, Design Science is excited to host our first ever international short term employees! Audrey and David both have European backgrounds, living and working in France and Germany, respectively, before joining Design Science. Audrey is working in the Design Department and David is working with our Human Factors team. We asked them to speak a little about the work culture of the United. Read more

Verification Vs. Validation: Twin Cities in the Land of Design Control

Verification and validation are two critical elements of product development. One informs the elements of a product’s design, while the other looks at those design elements in the hands of users. Although often used synonymously, these alliterative terms sit on opposite sides of the product development life cycle. Read more

5 Tips for Your First Study in a Necropsy Lab

Why Use Cadavers? The study of human anatomy using cadavers dates back to roughly 300 BC, when the Greek physician Herophilus started to use dissection to understand human anatomy. Since then, cadavers have served as a major aid to education and research. For medical students learning anatomy and surgeons perfecting their instrument techniques, cadavers provide physical training materials. What's. Read more

The Unique Insights of Home Visits

At Design Science, our research most often focuses on the environments of medical professionals—ORs, cath labs, clinics. Yet some of the most rewarding research I have conducted here has involved visiting patients’ homes. Accompanied by a videographer, I’ve traveled past cornfields and baseball diamonds to meet families that are coping with serious conditions and investigate how they are wielding. Read more

Getting to the Root

Human behavior can be hard to predict and even harder to explain. Study participants will often manage to do similar things in different ways, and they’ll rarely work with the same tools with equal proficiency. Read more

A Guide to Trainings

As a recent addition to the Design Science team, I know that there is a steep learning curve when it comes to the specific tools and skills needed for usability testing. There’s a lot to learn, from the nuances of interview styles and follow-up questioning to the requirements of study documentation and reporting. Thankfully, an effective training program can make all the difference when. Read more

Design Science Attends Eyeo Festival 2016

How can experiencing information be poetic? What tools are at the forefront of data visualization? Should (ro)bots be designed more like C3PO or Iron Man? Read more

Design Science attends NAB Show's Post Production World Conference

Video is at the core of Design Science’s work. It documents our studies, drives our analysis, and forms a crucial part of our deliverables. For our videographers, staying on the cutting edge of industry trends keeps our footage off the cutting room floor. Read more

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